The session begins by revisiting some of Seymour Papert’s writing, including the famous 1971 paper ”20 Things to do with a Computer,” and books including Mindstorms, Constructionism, and The Children’s Machine. We’ll explore some of the suggestions he and Cynthia Solomon made in their 1971 paper and examine how to teach them using Scratch. Examples include making a turtle, playing games, turtle graphics, composing music, and creating drill and practice games. We explore some of the lessons to learn from...